In this article, by Francesco Marchioni, we will introduce Hibernate, which is the de facto standard object-relational mapping framework for Java applications. The Hibernate galaxy is quite large and needs a book of its own to be fully explored. Our mission will be to take over one sector of this galaxy, especially where Hibernate applications [...]
Archive for the ‘Java Game Development’ Category
First demo of Flixel on Android
февруари 3rd, 2010
admin Demo The last article showed you how to get a minimal Flixel game running on Android. Here we will add a player controlled character that will run and jump on the screen. First we need a way to move from the MenuState to a new state called GameState. To do this we override the update [...]
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